Autodesk Maya

May 20, 2007 by Stalin Muthu

Features & Specifications :

Autodesk Maya Complete:

Autodesk® Maya® Complete—the choice of award-winning digital artists and animators—has an intuitive design that makes it a favorite among film, broadcast, game development, multimedia (print and web), and design visualization artists of all experience levels. Browse the detailed features.
Autodesk Maya Unlimited

Autodesk® Maya® Unlimited contains everything in Autodesk Maya Complete, plus:
Maya Fluid Effects
Maya nCloth
Maya Hair
Maya Fur
Maya Live
Maya For:
Film & Television
Games Development
Education

More : Website

Download : Personal Learning Edition

MEL For Character Animators

May 20, 2007 by Stalin Muthu

Efficient Top Down Design
User-Friendly UI
InternalVar
FromNativePath
ColorIndexSliderGrp
StringArrayIntersector
MenuBarLayout/Menu/MenuItem
RadioCollection/RadioButton
ScriptedPanelType
ScriptedPanel
PanelConfiguartion

01: Introduction and Refresher
02: km_animControlCleanup:
Cleaning up Character Controls in a Jiffy
03: km_createDummy:
Creating Low-res Objects Based on Joints to Speed up Animation
04: km_rename: A Hierarchy Renamer
05: km_charControls:
Building a Channel Box Integrated Character UI

http://thegnomonworkshop.com/dvds/kma02.html

MEL For Effects Artist

May 20, 2007 by Stalin Muthu

 

Tab Layouts
WebBrowser
GetFileList
FloatFieldGrp
SelectMode
CurrentTime
Fmod
Catch
PluginInfo
CreateHair
NormalConstraint

01: Rigid Body Add-ons
02: Baking out Softbodies in a Blendshape
03: Particle Motion Paths
04: Speeding up Your Cloth Workflow
05: Dynamic Surface Constraints w/ Hair Follicles

http://thegnomonworkshop.com/dvds/kma03.html

Deformers : Clusters & Blendshape

May 20, 2007 by Stalin Muthu

Clusters
Paint Select
Component Editor
Weight Tool
Edit Membership
Blendshape
NURBS
Polygons
SubD Surfaces
Deformation Order

01: Introduction
02: Clusters
03: Weighting
04: Relative Mode
05: Blendshape Basics
06: Organizing Targets
07: Poly / SubD
08: Patch Models
09: Inbetween
10: Credits
http://thegnomonworkshop.com/dvds/def01.html

3D Matte Painting And Camera Mapping

May 20, 2007 by Stalin Muthu

Projection Mapping Techniques
3D Camera Animation
Plate Matching
Composition
Moving Plates
Painting
Utilizing 3D Renders for
Matte Painting
Workflow

01: Creating the Palace Animatic
02: Final Palace Camera Mapping
03: The City Matte Painting
04: Camera Map Setup
05: 3D Modeling
06: Final Touches

http://thegnomonworkshop.com/dvds/cst02.html