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Archive for the ‘Gnomon’ Category
MEL For Character Animators
May 20, 2007
Efficient Top Down Design
User-Friendly UI
InternalVar
FromNativePath
ColorIndexSliderGrp
StringArrayIntersector
MenuBarLayout/Menu/MenuItem
RadioCollection/RadioButton
ScriptedPanelType
ScriptedPanel
PanelConfiguartion
01: Introduction and Refresher
02: km_animControlCleanup:
Cleaning up Character Controls in a Jiffy
03: km_createDummy:
Creating Low-res Objects Based on Joints to Speed up Animation
04: km_rename: A Hierarchy Renamer
05: km_charControls:
Building a Channel Box Integrated Character UI
MEL For Effects Artist
May 20, 2007 
Tab Layouts
WebBrowser
GetFileList
FloatFieldGrp
SelectMode
CurrentTime
Fmod
Catch
PluginInfo
CreateHair
NormalConstraint
01: Rigid Body Add-ons
02: Baking out Softbodies in a Blendshape
03: Particle Motion Paths
04: Speeding up Your Cloth Workflow
05: Dynamic Surface Constraints w/ Hair Follicles
Deformers : Clusters & Blendshape
May 20, 2007
Clusters
Paint Select
Component Editor
Weight Tool
Edit Membership
Blendshape
NURBS
Polygons
SubD Surfaces
Deformation Order
01: Introduction
02: Clusters
03: Weighting
04: Relative Mode
05: Blendshape Basics
06: Organizing Targets
07: Poly / SubD
08: Patch Models
09: Inbetween
10: Credits
http://thegnomonworkshop.com/dvds/def01.html
3D Matte Painting And Camera Mapping
May 20, 2007
Projection Mapping Techniques
3D Camera Animation
Plate Matching
Composition
Moving Plates
Painting
Utilizing 3D Renders for
Matte Painting
Workflow
01: Creating the Palace Animatic
02: Final Palace Camera Mapping
03: The City Matte Painting
04: Camera Map Setup
05: 3D Modeling
06: Final Touches


