Archive for May, 2007

Autodesk Maya

May 20, 2007

Features & Specifications :

Autodesk Maya Complete:

Autodesk® Maya® Complete—the choice of award-winning digital artists and animators—has an intuitive design that makes it a favorite among film, broadcast, game development, multimedia (print and web), and design visualization artists of all experience levels. Browse the detailed features.
Autodesk Maya Unlimited

Autodesk® Maya® Unlimited contains everything in Autodesk Maya Complete, plus:
Maya Fluid Effects
Maya nCloth
Maya Hair
Maya Fur
Maya Live
Maya For:
Film & Television
Games Development
Education

More : Website

Download : Personal Learning Edition

MEL For Character Animators

May 20, 2007

Efficient Top Down Design
User-Friendly UI
InternalVar
FromNativePath
ColorIndexSliderGrp
StringArrayIntersector
MenuBarLayout/Menu/MenuItem
RadioCollection/RadioButton
ScriptedPanelType
ScriptedPanel
PanelConfiguartion

01: Introduction and Refresher
02: km_animControlCleanup:
Cleaning up Character Controls in a Jiffy
03: km_createDummy:
Creating Low-res Objects Based on Joints to Speed up Animation
04: km_rename: A Hierarchy Renamer
05: km_charControls:
Building a Channel Box Integrated Character UI

http://thegnomonworkshop.com/dvds/kma02.html

MEL For Effects Artist

May 20, 2007

 

Tab Layouts
WebBrowser
GetFileList
FloatFieldGrp
SelectMode
CurrentTime
Fmod
Catch
PluginInfo
CreateHair
NormalConstraint

01: Rigid Body Add-ons
02: Baking out Softbodies in a Blendshape
03: Particle Motion Paths
04: Speeding up Your Cloth Workflow
05: Dynamic Surface Constraints w/ Hair Follicles

http://thegnomonworkshop.com/dvds/kma03.html

Deformers : Clusters & Blendshape

May 20, 2007

Clusters
Paint Select
Component Editor
Weight Tool
Edit Membership
Blendshape
NURBS
Polygons
SubD Surfaces
Deformation Order

01: Introduction
02: Clusters
03: Weighting
04: Relative Mode
05: Blendshape Basics
06: Organizing Targets
07: Poly / SubD
08: Patch Models
09: Inbetween
10: Credits
http://thegnomonworkshop.com/dvds/def01.html

3D Matte Painting And Camera Mapping

May 20, 2007

Projection Mapping Techniques
3D Camera Animation
Plate Matching
Composition
Moving Plates
Painting
Utilizing 3D Renders for
Matte Painting
Workflow

01: Creating the Palace Animatic
02: Final Palace Camera Mapping
03: The City Matte Painting
04: Camera Map Setup
05: 3D Modeling
06: Final Touches

http://thegnomonworkshop.com/dvds/cst02.html