
Creating a Flexible Pipeline in Maya
How to Improve your Rigs Without Breaking Existing Animations
Understanding Maya Reference Files
Trax Editor
Building Animation Libraries
Blocking Complex Animation Sequences
01: Making a ‘Pipeline?’
02: Understanding “Major Power” Rig
03: Anim Export/Import
04: Custom Tools
05: Understanding the Trax Editor
06: Animation with the Trax Editor
07: Using Trax Editor with Rigs
08: Finishing Final Trax Editor Animation
09: Animation Workflow and References
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